A House Repeated is an interactive performance-game using imagination and memory to suggest that the everyday world is not always as solid as it might seem...
Developed through a Scratch process at Battersea Arts Centre in 2014, A House Repeated adapts Seth Kriebel’s long-running, small-capacity show The Unbuilt Room into a full-length piece for larger audiences.
Written by Seth Kriebel
Performed and Devised by Seth Kriebel and Zoe Bouras
A House Repeated uses the same basic method of interactivity as The Unbuilt Room, described here by arts journalist Bella Todd: “[you are] in an empty room with performer/writer Kriebel, who describes to you another, virtual space. There are stairs in front of you he might say, and doors to the right and left. What do you want to do? Each audience member answers in turn to progress the narrative through the network of rooms, so you have to keep a firm hold on your mental compass while listening out for potential solutions to apparent dead-ends and locked doors. Set entirely in a maze of Kriebel’s imagining, it’s a piece of promenade theatre you undertake without lifting a finger, and gaming-inspired performance in its purest form.”
Originally inspired by early text-adventure computer games and interactive fiction, A House Repeated brings both the simplicity of bare-bones storytelling and the excitement of contemporary “sandbox” style video games to live performance. In addition to exploring, A House Repeated gives the audience an active role in the creation of the imagined world. Each show is unique, each new world a reflection of the group creating it.